> Forget this "story telling" stuff.  That is something else.

For a class or assignments defined by an "experimental' rubric, sure. But for 
any general motion-picture production class "story" is essential, though not, 
of course in a Bob McKee Hollywood formula kind of way. Which is to say that 
choices in composition, color, and the semiotic system within each framed 
rectangle all should be made within the context of the overall purpose of the 
work. You have to have a goal in mind, something you want to say, to make good 
choices about how to use the medium to express it effectively. Thus, especially 
for beginning students who have no background in fine-art film, "telling a 
story" is not at all "something else" from the semiotics of the individual shot 
(or cut), but inseparable.

.......

As for the whole question of "speed"... I'm in complete agreement with John 
that introductory pedagogy should focus on the bread and butter aspects of 
shaping meaning (in the broad sense, which would include poetics, abstraction, 
etc.) In technical terms, to me this means straight cuts, and basic 
fades/dissolves in the NLE, things which place very low demand on computing 
power, and can be executed quickly on even the most basic hardware. A "need for 
speed" (if I may be so bold as to employ a Tom Cruise/Tony Scott film reference 
on Frameworks) suggests to me that students would be doing compositing or other 
kinds of effects work where rendering time becomes an issue. To me, THAT is 
Something Else ("too much French pastry" in the words of the great Al McGuire) 
and it's presence in any introductory class is (to mix metaphors) putting the 
cart before the horse, IMHO.
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