This is what I do / did for semester one. Project one:one week, one minute, one 
shot, no sound. Project two: one week, two shots, and so on (including, or not, 
shot one from the previous project, building up to more complex structures. 
Drawing on film early on in the semester. A B&W project etc.

Years ago, on the Time Based Media course founded by David Hall at KIAD 
Maidstone (UK), we used to have the students make no-technology time-based work 
before they got their hands on camcorders. This generally meant performance, a 
walk-through environment, sometimes a crawl through environment, eg, where the 
spectator had to crawl through a tunnel made of cardboard boxes whiles they 
were subjected to human-generated effects from outside the tunnel, or an object 
that could only be seen in a series of successive moves etc. Worked well.

Nicky. 

 

 

 

-----Original Message-----
From: John Knecht <jkne...@colgate.edu>
To: Experimental Film Discussion List <frameworks@jonasmekasfilms.com>
Sent: Wed, 23 Apr 2014 20:39
Subject: Re: [Frameworks] query for those who teach filmmaking






Tim,


I would hold their first projects to one minute in length.  Talk to them up 
front about each frame being "precious".  Hold them responsible for what they 
shoot.  Talk to them about light, color, motion (the camera moving and what is 
being shot as moving).  Keep it extraordinarily essential.  If they can learn 
to appreciate the shot that they are making,  if they can think about 
composition, color, and the semiotic system within each framed rectangle,  then 
they will be able someday to make any kind of film; narrative, doc, or strictly 
formal.  Forget this "story telling" stuff.  That is something else.  Teach 
them about light and motion.  You will then have empowered them to use a 
cinematic tool to convey the content of what ever it is that they want to say 
to the world.  Then they can tell their stories if they have something to say.




jk




On Wed, Apr 23, 2014 at 3:05 PM, Tim Halloran <televis...@hotmail.com> wrote:


But with our students it actually is "speed" that's killing creativity, as they 
become more and more acclimated to working "fast"--digital cameras, digital 
editing systems, etc. Ah, it's just terrible--so much junk.
 
Shoot slow, edit slow, experience slow. ;]
 
Tim
 


From: fl...@flickharrison.com
Date: Tue, 22 Apr 2014 12:29:52 -0700
To: frameworks@jonasmekasfilms.com
Subject: Re: [Frameworks] query for those who teach filmmaking


On Apr 18, 2014, at 15:26 , Tim Halloran <televis...@hotmail.com> wrote:


Slow=bad?!

Bah. 

Tim



It's nice to work slowly if you are trying to do so; it's insanely annoying if 
you are not.


Imagine if a painter put a stroke on the canvas and couldn't see it for 30 
seconds afterwards.  Not too many painters are striving to achieve that 
workflow.


;-)


-- 
* WHERE'S MY ARTICLE, WORLD? http://wikipedia.org/wiki/Flick_Harrison 


* FLICK's WEBSITE: 
http://www.flickharrison.com 

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Sent from my iPhone


On Apr 18, 2014, at 1:16 PM, "Flick Harrison" <fl...@flickharrison.com> wrote:

...will sloooooow you down, and that's bad creatively...

- Flick

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-- 
John Knecht, Russell Colgate Distinguished
 University Professor of Art and Art History
 and Film and Media Studies 
 
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