Hi all,
Thanks so much for the interesting, thoughtful, and detailed responses on this 
list. I've added two more below from a private or previous posting, from 
Michael Betancourt and Ji-Hoon Felix Kim. Tara Nelson, I found your vimeo 
pieces fascinating and mysterious, and your sources interesting. 

In the meantime I researched a a bit, first to try to find any mention of a 
dark interval in DCP cinema projection (couldn't find it, except in relation to 
3D technology) and found interesting material posted by David Bordwell and 
Douglass Trumbull. 
http://www.theasc.com/site/blog/thefilmbook/douglas-trumbull-future-filmmaking/ 
 (This is one of 3 interviews) and 
http://www.davidbordwell.net/books/pandora.php (There are links to his blog 
topics.) Curiously, both Bordwell and Trumbull discuss the phenomena of 
changing frame rates, Bordwell in relation to silent film and Trumbull in 
relation to a cinema of the future, which could embody different frame rates to 
affect different experiences of "presence," as, for example a film that would 
present "the humans" at 24 fps and "the monster" at 120 fps. 

Per Tara Nelson and others, I have realized that I was focused on one specific 
aspect of frame rate: sequencing and rhythm of cuts. Other issues I've been 
reminded of include perception of motion (by Michael Betancourt and in relation 
to a sense of blurred motion in presentation without the dark interval) and 
resolution/frame rate (by Tara Nelson, in relation to HD, 16mm, and super-8 
film). This has me thinking about possibilities for degrading HD images and 
slowing the apparent frame rate. 

In my persona as a "cinema composer," my immediate concern had to do with tempo 
and cutting rhythms. For example, I might intend to cut to a 90 or 120 
metronome beat, or to cut shots to lengths of 1/3 second, which would be 8 
frames in a 24ps sequence or 10 frames in a ~30 fps sequence (non-drop 
digital). Then I would suffer the experience of any composer who might write 
precise or general (adagio, allegro) tempo instructions and then turn the work 
over to performers and conductors who would choose their own metronome markings 
and then modify the piece. A cinema composer must ultimately turn work over to 
the vicissitudes of digital projection, which can interpolate frames, change 
frame rate, and do other messy things to the image sequence. After researching 
the Digital Cinema Package (DCP) format, I find it seems to be generally locked 
into a 24fps worldwide, though there are individual machines that can play 30 
fps or high frame rates such as 48 fps to 120 fps. Bordwell has been struggling 
with issues of presenting archival silent films in DCP. 

So what is a film composer to do?  I am working on a piece that was shot in 30 
fps, and am going to continue to create precise cut lengths using 30 fps as a 
basis for temporal playback, knowing that something different could happen in 
projection. Maybe let go and accept some Fluxus-like randomness. If someone 
(including me) really cares, they could mount a 30 fps projection. 

I've already seen weird effects created by DVD projection systems, such as 
automatic conversion of a 3x4 aspect ratio into 16x9 widescreen, so that the 
classroom audience saw a different film from the one I carefully framed and 
composed. To late on that occasion to stop and try to reconfigure without a 
technician present once the film started. I didn't like it, but couldn't ask 
the audience about it since they only saw the false wide-screen version.

Going forward, I think I will revert to 24 fps for digital cinema, even though 
I like the higher 30fps frame rate, in submission to the current worldwide DCP 
standard. 24 fps is no more arbitrary as digital cinema than it was originally  
for film, because it was the cheapest for film stock and as the minimum 
requirement for optical sound engineering of the 1930s. Funny that in 2016 the 
most "advanced" digital system conforms to a standard that was established by 
production and technology concerns of the 1930s. But cinema has always been 
like that.

Cheers,
Robert

cinesouvenir.com, vimeo.com/robert withers


  1. New Book: Between Film, Video, and the Digital: Hybrid Moving
     Images in the Post-media Age (Ji-hoon Felix Kim)

From: Ji-hoon Felix Kim <[email protected]>
Subject: [Frameworks] New Book: Between Film, Video, and the Digital: Hybrid 
Moving Images in the Post-media Age
Date: August 8, 2016 6:43:15 AM ADT
To: Experimental Film Discussion List <[email protected]>


Dear Frameworkers,

Apologies for cross-posting and self-promotion, but I hope that my first book 
will be of interest to you. Please ask your host library to purchase the book 
as it is currently available only in hardcover. Alternatively, for those who 
want to purchase a personal copy, please use the 35%-discount flyer from the 
following link:

https://www.academia.edu/27431138/Between_Film_Video_and_the_Digital_Hybrid_Moving_Images_in_the_Post-Media_Age

Between Film, Video, and the Digital: Hybrid Moving Images in the Post-media Age
by Jihoon Kim
(For table of contents and more information: 
http://www.bloomsbury.com/us/between-film-video-and-the-digital-9781628922936/)


Re: [Frameworks] Theory and practice of frame rates in digital cinema?
I have written about both frame rates and motion perception as foundational for 
motion pictures. This is a topic that comes up often in relation to my work: 
it's in my book Structuring Time. The second edition has a better discussion.
There's also an older article from 2002: Motion Perception in Movies and 
Painting 
http://ctheory.net/ctheory_wp/motion-perception-in-movies-and-painting-towards-a-new-kinetic-art/
And I touch on it in this piece from OtherZine: 
http://www.othercinema.com/otherzine/motion-pictures-an-expanded-framework/

There's also this article (in Spanish) on my movies in relation to my work with 
motion perception/frame rates & theory: (link to original with rough English 
translation) http://www.cinegraphic.net/article.php?story=20160716101706826

I hope these help with your search.

Michael Betancourt
Savannah, GA USA


From: Robert Withers <[email protected]>
Subject: [Frameworks] Theory and practice of frame rates in digital cinema?
Date: August 8, 2016 11:48:34 AM ADT
To: [email protected]
Cc: Alan Sondheim <[email protected]>, Abigail Child <[email protected]>, 
jim supanick <[email protected]>, [email protected]


Looking for information . . . writings . . . practices . . . thoughts . . . 
In film practice, certain artists such as Frampton, Sharits, Conrad, Lawder and 
others (even myself) sometimes built film rhythms based on the 24 fps rate, 
choosing shots or images of specific frame lengths (1, 2, 4, 8, 24, etc) for 
specific effects. The effect in projection was also modulated by the projection 
technology, which would typically project each film frame more that one time, 
with a black interval in between. We had different kinds of flicker effects 
interacting with the psychological/perceptual phenomenon of persistence of 
vision, with the odd result that audiences in a movie theater would be sitting 
in total darkness for a portion of any film screening, watching the images that 
persisted in their brains. 

Now in digital cinema there is a choice of "standard" frame rates, especially 
24 fps and 30 fps, modulated to a more unpredictable effect by use of displays 
and digital projection systems, which have been standardized in commercial 
cinema theaters but not in all systems. So 8 frame sequences in 24 fps digital 
could conceivably have a different flavor than in 30 fps sequences. In digital 
display there is no more effect from closed film projection shutters: digital 
frames are projected in sequence with no significant interval between. (Pace 
the blanking interval.) Hence digital cinema is typically always "on" with no 
intrinsic (even if unperceived) flicker. Further, there are automatic 
background manipulations done by some display technologies that convert between 
24 fps, 30 fps, 60 interlaced fps, etc., without the viewer being aware of this 
or tipped off in any way. 

I'd be very interesting in hearing about anyone who is writing, practicing, or 
thinking about these issues, and any references. 

Many thanks,
Robert Withers

cinesouvenir.com






From: Francisco Torres <[email protected]>
Subject: Re: [Frameworks] Theory and practice of frame rates in digital cinema?
Date: August 8, 2016 2:36:24 PM ADT
To: Experimental Film Discussion List <[email protected]>


I have given it some thought and so far what I have noticed is that digital 
projection is very different from film projection, so even ''24 fps'' mean very 
different things in each. You discussed the reasons why in your OP so I will 
not go over them again, what I think is that there is nothing in digital 
projection like the effect those film makers achieved with film projection. 
Plus there are issues regarding how film was exposed in the camera itself...  
So to achieve those kind of effects will require a whole new and different 
practice in digital media.

2016-08-08 10:48 GMT-04:00 Robert Withers <[email protected]>:
Looking for information . . . writings . . . practices . . . thoughts . . . 
In film practice, certain artists such as Frampton, Sharits, Conrad, Lawder and 
others (even myself) sometimes built film rhythms based on the 24 fps rate, 
choosing shots or images of specific frame lengths (1, 2, 4, 8, 24, etc) for 
specific effects. The effect in projection was also modulated by the projection 
technology, which would typically project each film frame more that one time, 
with a black interval in between. We had different kinds of flicker effects 
interacting with the psychological/perceptual phenomenon of persistence of 
vision, with the odd result that audiences in a movie theater would be sitting 
in total darkness for a portion of any film screening, watching the images that 
persisted in their brains. 

Now in digital cinema there is a choice of "standard" frame rates, especially 
24 fps and 30 fps, modulated to a more unpredictable effect by use of displays 
and digital projection systems, which have been standardized in commercial 
cinema theaters but not in all systems. So 8 frame sequences in 24 fps digital 
could conceivably have a different flavor than in 30 fps sequences. In digital 
display there is no more effect from closed film projection shutters: digital 
frames are projected in sequence with no significant interval between. (Pace 
the blanking interval.) Hence digital cinema is typically always "on" with no 
intrinsic (even if unperceived) flicker. Further, there are automatic 
background manipulations done by some display technologies that convert between 
24 fps, 30 fps, 60 interlaced fps, etc., without the viewer being aware of this 
or tipped off in any way. 

I'd be very interesting in hearing about anyone who is writing, practicing, or 
thinking about these issues, and any references. 

Many thanks,
Robert Withers

cinesouvenir.com




_______________________________________________
FrameWorks mailing list
[email protected]
https://mailman-mail5.webfaction.com/listinfo/frameworks





From: Christopher Ball <[email protected]>
Subject: Re: [Frameworks] Theory and practice of frame rates in digital cinema?
Date: August 8, 2016 3:07:27 PM ADT
To: Experimental Film Discussion List <[email protected]>


I agree with the above comments.  Interestingly, I recently needed to re-create 
a super 8 look for a film being shot on the Alexa.  I argued for actual Super 
8, as that is the best way to achieve the look, but was not able to convince 
them.  Anyway, I shot the sequence at 18fps and then transferred back to 24 in 
post, adding frames as you would if transferring from Super 8.  I also shot it 
at a low ASA to compress the dynamic range, overexposed the highlights and 
extended the shutter speed.  In the end it was pretty convincing, but I think 
the biggest convincing factor was the 18fps.  

On Mon, Aug 8, 2016 at 2:36 PM, Francisco Torres <[email protected]> wrote:
I have given it some thought and so far what I have noticed is that digital 
projection is very different from film projection, so even ''24 fps'' mean very 
different things in each. You discussed the reasons why in your OP so I will 
not go over them again, what I think is that there is nothing in digital 
projection like the effect those film makers achieved with film projection. 
Plus there are issues regarding how film was exposed in the camera itself...  
So to achieve those kind of effects will require a whole new and different 
practice in digital media.

2016-08-08 10:48 GMT-04:00 Robert Withers <[email protected]>:
Looking for information . . . writings . . . practices . . . thoughts . . . 
In film practice, certain artists such as Frampton, Sharits, Conrad, Lawder and 
others (even myself) sometimes built film rhythms based on the 24 fps rate, 
choosing shots or images of specific frame lengths (1, 2, 4, 8, 24, etc) for 
specific effects. The effect in projection was also modulated by the projection 
technology, which would typically project each film frame more that one time, 
with a black interval in between. We had different kinds of flicker effects 
interacting with the psychological/perceptual phenomenon of persistence of 
vision, with the odd result that audiences in a movie theater would be sitting 
in total darkness for a portion of any film screening, watching the images that 
persisted in their brains. 

Now in digital cinema there is a choice of "standard" frame rates, especially 
24 fps and 30 fps, modulated to a more unpredictable effect by use of displays 
and digital projection systems, which have been standardized in commercial 
cinema theaters but not in all systems. So 8 frame sequences in 24 fps digital 
could conceivably have a different flavor than in 30 fps sequences. In digital 
display there is no more effect from closed film projection shutters: digital 
frames are projected in sequence with no significant interval between. (Pace 
the blanking interval.) Hence digital cinema is typically always "on" with no 
intrinsic (even if unperceived) flicker. Further, there are automatic 
background manipulations done by some display technologies that convert between 
24 fps, 30 fps, 60 interlaced fps, etc., without the viewer being aware of this 
or tipped off in any way. 

I'd be very interesting in hearing about anyone who is writing, practicing, or 
thinking about these issues, and any references. 

Many thanks,
Robert Withers

cinesouvenir.com




_______________________________________________
FrameWorks mailing list
[email protected]
https://mailman-mail5.webfaction.com/listinfo/frameworks



_______________________________________________
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[email protected]
https://mailman-mail5.webfaction.com/listinfo/frameworks





From: Tara Nelson <[email protected]>
Subject: Re: [Frameworks] Theory and practice of frame rates in digital cinema?
Date: August 8, 2016 4:05:21 PM ADT
To: Experimental Film Discussion List <[email protected]>


Hello Mr. Withers,

I am very interested in the topic of perception and frame rates in film vs. 
video.  My own work has involved research on the technical differences between 
moving image formats, and the effect of those differences on the human 
perceptual mechanism.  

I began conducting research on this topic in 2009, while in Graduate School at 
MassArt.  At the time I was working in Super 8 and 16mm film, and observed that 
audiences had a greater empathetic response to Super 8 film (18 fps with lower 
image definition) than to 16mm (24 fps with higher image definition), even when 
the image was identical.  I was also studying the work of Rose Lowder and 
reading Movement as Meaning In Experimental Film by Daniel Barnett, along with 
texts on perception by Rudolf Arnheim and phenomenology by Maurice 
Merleau-Ponty, among others.  

The phenomenological experience of projected film became the focus of my work, 
and I created interactive "cinema sculptures" to experiment with frame rates 
and perception.  I was also researching the Gestalt Principles of Organization 
as well as the mechanics of early motion picture technology. Very influential 
as well was John Geiger's book Chapel of Extreme Experience, which explores the 
history of stroboscopic light and Brion Gysin's Dream Machine.

Link to CATHARSIS

I believe it was Barnett who theorizes that when there is less information 
(stimuli), the perceptual mechanism (mainly the nervous system working with the 
senses) effectively "fills in" the gaps.  Effectively: Less Information = More 
Imagination.  And when the imagination is triggered, there is a tendency to 
"feel" more, rather than to simply process observable information. 

The space between frames is the space of the imagination - a rich territory of 
emotional, psychological, spiritual and cognitive awareness.  Video, as you 
observed, does not provide space between frames - there is always information 
(stimuli) to be processed, leaving the perceptual mechanism without any "gaps" 
to fill in. More Information = Less Imagination.

Here is a link to my most current work in this area, a series of installations 
which project a unified image using four formats.  This is a work in progress, 
and a collaboration with my husband, Gordon Nelson.

Link to FourMats
Password: FourMats

I have so much more to say on this subject, and I look forward to the 
discussion that follows!


Tara Merenda Nelson
Curator of Moving Image Collections
Visual Studies Workshop
31 Prince Street
Rochester, NY  14607
T 585 442 8676
F 585 442 1992
www.vsw.org

On Mon, Aug 8, 2016 at 1:36 PM, Francisco Torres <[email protected]> wrote:
I have given it some thought and so far what I have noticed is that digital 
projection is very different from film projection, so even ''24 fps'' mean very 
different things in each. You discussed the reasons why in your OP so I will 
not go over them again, what I think is that there is nothing in digital 
projection like the effect those film makers achieved with film projection. 
Plus there are issues regarding how film was exposed in the camera itself...  
So to achieve those kind of effects will require a whole new and different 
practice in digital media.

2016-08-08 10:48 GMT-04:00 Robert Withers <[email protected]>:
Looking for information . . . writings . . . practices . . . thoughts . . . 
In film practice, certain artists such as Frampton, Sharits, Conrad, Lawder and 
others (even myself) sometimes built film rhythms based on the 24 fps rate, 
choosing shots or images of specific frame lengths (1, 2, 4, 8, 24, etc) for 
specific effects. The effect in projection was also modulated by the projection 
technology, which would typically project each film frame more that one time, 
with a black interval in between. We had different kinds of flicker effects 
interacting with the psychological/perceptual phenomenon of persistence of 
vision, with the odd result that audiences in a movie theater would be sitting 
in total darkness for a portion of any film screening, watching the images that 
persisted in their brains. 

Now in digital cinema there is a choice of "standard" frame rates, especially 
24 fps and 30 fps, modulated to a more unpredictable effect by use of displays 
and digital projection systems, which have been standardized in commercial 
cinema theaters but not in all systems. So 8 frame sequences in 24 fps digital 
could conceivably have a different flavor than in 30 fps sequences. In digital 
display there is no more effect from closed film projection shutters: digital 
frames are projected in sequence with no significant interval between. (Pace 
the blanking interval.) Hence digital cinema is typically always "on" with no 
intrinsic (even if unperceived) flicker. Further, there are automatic 
background manipulations done by some display technologies that convert between 
24 fps, 30 fps, 60 interlaced fps, etc., without the viewer being aware of this 
or tipped off in any way. 

I'd be very interesting in hearing about anyone who is writing, practicing, or 
thinking about these issues, and any references. 

Many thanks,
Robert Withers

cinesouvenir.com




_______________________________________________
FrameWorks mailing list
[email protected]
https://mailman-mail5.webfaction.com/listinfo/frameworks



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[email protected]
https://mailman-mail5.webfaction.com/listinfo/frameworks





From: "Gutenko, Gregory" <[email protected]>
Subject: Re: [Frameworks] Theory and practice of frame rates in digital cinema?
Date: August 8, 2016 4:22:19 PM ADT
To: Experimental Film Discussion List <[email protected]>


McLuhan's "hot" and "cool" media from the 60s.

     /\ 
<  DV  >  Gregory Gutenko  
     \/



On Aug 8, 2016, at 2:05 PM, Tara Nelson <[email protected]> wrote:

> Hello Mr. Withers,
> 
> I am very interested in the topic of perception and frame rates in film vs. 
> video.  My own work has involved research on the technical differences 
> between moving image formats, and the effect of those differences on the 
> human perceptual mechanism.  
> 
> I began conducting research on this topic in 2009, while in Graduate School 
> at MassArt.  At the time I was working in Super 8 and 16mm film, and observed 
> that audiences had a greater empathetic response to Super 8 film (18 fps with 
> lower image definition) than to 16mm (24 fps with higher image definition), 
> even when the image was identical.  I was also studying the work of Rose 
> Lowder and reading Movement as Meaning In Experimental Film by Daniel 
> Barnett, along with texts on perception by Rudolf Arnheim and phenomenology 
> by Maurice Merleau-Ponty, among others.  
> 
> The phenomenological experience of projected film became the focus of my 
> work, and I created interactive "cinema sculptures" to experiment with frame 
> rates and perception.  I was also researching the Gestalt Principles of 
> Organization as well as the mechanics of early motion picture technology. 
> Very influential as well was John Geiger's book Chapel of Extreme Experience, 
> which explores the history of stroboscopic light and Brion Gysin's Dream 
> Machine.
> 
> Link to CATHARSIS
> 
> I believe it was Barnett who theorizes that when there is less information 
> (stimuli), the perceptual mechanism (mainly the nervous system working with 
> the senses) effectively "fills in" the gaps.  Effectively: Less Information = 
> More Imagination.  And when the imagination is triggered, there is a tendency 
> to "feel" more, rather than to simply process observable information. 
> 
> The space between frames is the space of the imagination - a rich territory 
> of emotional, psychological, spiritual and cognitive awareness.  Video, as 
> you observed, does not provide space between frames - there is always 
> information (stimuli) to be processed, leaving the perceptual mechanism 
> without any "gaps" to fill in. More Information = Less Imagination.
> 
> Here is a link to my most current work in this area, a series of 
> installations which project a unified image using four formats.  This is a 
> work in progress, and a collaboration with my husband, Gordon Nelson.
> 
> Link to FourMats
> Password: FourMats
> 
> I have so much more to say on this subject, and I look forward to the 
> discussion that follows!
> 
> 
> Tara Merenda Nelson
> Curator of Moving Image Collections
> Visual Studies Workshop
> 31 Prince Street
> Rochester, NY  14607
> T 585 442 8676
> F 585 442 1992
> www.vsw.org
> 
> On Mon, Aug 8, 2016 at 1:36 PM, Francisco Torres <[email protected]> wrote:
> I have given it some thought and so far what I have noticed is that digital 
> projection is very different from film projection, so even ''24 fps'' mean 
> very different things in each. You discussed the reasons why in your OP so I 
> will not go over them again, what I think is that there is nothing in digital 
> projection like the effect those film makers achieved with film projection. 
> Plus there are issues regarding how film was exposed in the camera itself...  
> So to achieve those kind of effects will require a whole new and different 
> practice in digital media.

212 873-1353 main
212 203-3048 mobile

WithersWorks.com
202 West 80th St. #5W
New York, NY 10024


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