It uses a unified memory architecture (if I’m
not mistaken) so the answer to the first question would probably be yes. From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] This is just a strange
thought off course. Some games load vector
shades into the video memory, to let them execute by the gpu, I was wondering
some things -
Does the gpu have access to the system memory also ? -
Can a shader be kept resistant in a gpu ? -- tser |
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