It uses a unified memory architecture (if I’m not mistaken) so the answer to the first question would probably be yes.

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 27 December 2005 23:04
To: free60-devel@lists.sourceforge.net
Subject: [Free60-Devel] Shaders ?

 

This is just a strange thought off course.

Some games load vector shades into the video memory, to let them execute by the gpu, I was wondering some things

-          Does the gpu have access to the system memory also ?

-          Can a shader be kept resistant in a gpu ?

 

-- tser

 

 

 

 

 

 

 

 

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