That would be fun then, The Demo Disc containing king
kong, has all it’s vector shaders source code + vector source code
compiled on the disc. It looks like it is
loading them… I know it sounds totally
stupid, but if shaders do indeed do have access to the system memory it might be
possible to write vector shader - which can write the
system memory information of address “x” visible to the screen - which can change the
system memory I would have expect Microsoft
from blocking at least the execution area. But having access to some
parts of the system area would already be much fun >It uses a unified
memory architecture (if I’m not mistaken) so the answer to the first
question would probably be yes. |
- [Free60-Devel] Experience XBox 360 Kiosk Demo Selfbooting... free60-devel
- Re: [Free60-Devel] Experience XBox 360 Kiosk Demo Se... Ed Schouten
- Re: [Free60-Devel] Experience XBox 360 Kiosk Dem... andinerd
- Re: [Free60-Devel] Experience XBox 360 Kiosk... Mathias Lavér
- [Free60-Devel] Shaders ? tser
- RE: [Free60-Devel] Shaders ? Darren Coles
- RE: [Free60-Devel] Shaders ? tser
- Re: [Free60-Devel] Experience XBox 360 Kiosk Dem... eivindfs
- Re: [Free60-Devel] Experience XBox 360 Kiosk... Wurgl
- Re: [Free60-Devel] Experience XBox 360 Kiosk... Martijn Coenen
- Re: [Free60-Devel] Experience XBox 360 K... Timothy Fontaine
- Re: [Free60-Devel] Experience XBox ... Martijn Coenen