IIRC there were some port attempts, but there were too many changes to the codebase since then.
It was eventually decided that we should try to incorporate the Civworld functionality into the regular civclient, via an edit mode, changing it to enable remote map editing. I believe some of these features are in CVS right now, but support is rudimentary and poorly tested. On 2/5/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
I tried the old unofficial win32 build of Civworld from late 2004 (http://deepblue.sk/~r0b0/freeciv/ ), and it seems to be working fine with 2.0.8. The instructions were outdated though and potentially confusing, so I modified the package slightly and uploaded to our ftp. How much would the Civworld code for 2.0 have to be modified to work with 2.1? Even though a build-in editor is in the works for 2.2, we should still IMO have a Civworld 2.1. ~Daniel _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
-- Vasco Alexandre da Silva Costa _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
