<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39330 >
On 4/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39330 > > > Jason Short wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39330 > > > >> Well, the patch can be easily be modified to send 'TILE_UNKNOWN' > >> instead, for the case when the tile is seen by a city, but unknown. > >> A *seen* tile is allowed to be *unknown* according to a comment in > >> server/maphand.c, starting at line 810 on the SVN head revision, which I > >> quote here: > > > > A tile can be known but not seen. In this case the tile should be > > marked as TILE_UNKNOWN in the player tile, NOT as TILE_KNOWN_FOGGED. > > No, a known but unseen tile *should* be marked as TILE_KNOWN_FOGGED. The > code already does this, and my patch does not change this. Very sorry, I mispoke. I meant to say, a seen but unknown tile is valid and should be marked as TILE_UNKNOWN. This is what is happening, is it not? > Anyway, I modified the patch as I said I would, so that unknown but seen > tiles are marked as TILE_UNKNOWN now. I tested it, and it works fine. > The revised patch is attached to this message. But we're still not fixing the core problem which is that an unknown tile is being marked (in the plrtile) as KNOWN_FOGGED. -jason _______________________________________________ Freeciv-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/freeciv-dev
