<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
On Sun, 24 Jun 2007, Ulrik Sverdrup wrote: > The previous "attempt" is very well designed and aims at removing > game.info.year, and drive everything with turns. Well designed and we > should have that as goal. However, this requires porting effort for > every client and is more intrusive. > > My view was to first accept that we have a year-based timeline that > can run from a negative start year to a positive end year. We still > send the year as an int to the client each turn, etc. > > This is a more of an internal change in the server, not an "API" > change, and should be easier. That way of fixing just the timeline > speedup abstraction could be handled just inside game.c's > game_next_year and the rulesets and effects files.* > > *However I realize that a year-based effect requirement requires some > development on effects code and might not even be easy. > > I just want maintainer okays and design decisions, so that it is known > what we want to achieve so we can start implementing it. I am fine with both approaches. Do not worry about leaving clients than gtk2 and SDL broken, and for SDL we have an active client maintainer who I am sure can help out. - Per _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
