<URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
I would like to resurrect this old but open and valuable ticket. Instead of the rules changes proposed in it, I would like to offer something a bit more radical: The diplomat/spy instead of present abilities gets the unique flag (only one can be built per player), it destroys itself automatically when doing a mission, and gets the ability to take over any enemy unit stacked alone in the open (with no gold cost), or, if targeting a city, to destroy all defensive buildings in a city. This makes the unit powerful, able to turn the tables on a defensive hardpoint, but limited (in number and loss effect), while getting rid of the evil pop-up menu and simplifying the diplomat game logic. - Per _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev