<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 >

Eddie Anderson wrote:
>     That part was OK.  I thought that I could fix that problem by
> moving one of my units onto that tile (to enforce my claim to it).
> 
That works in commercial civ.  It's the natural expectation.



>     This unhappiness function could be called "envy".  "Envy" would
> cause a city near a "superior" civ to suffer additional unhappiness
> based on its PF distance to a "superior" civ.
> 
Nice idea.



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