<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
Eddie Anderson wrote: > That part was OK. I thought that I could fix that problem by > moving one of my units onto that tile (to enforce my claim to it). > That works in commercial civ. It's the natural expectation. > This unhappiness function could be called "envy". "Envy" would > cause a city near a "superior" civ to suffer additional unhappiness > based on its PF distance to a "superior" civ. > Nice idea. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev