Follow-up Comment #7, bug #15563 (project freeciv): > It should dependent of the number of the sprites, not a magic calculation, always assuming there are 8 srpites for it.
this could be solved using ceil((float)100 / (NUM_TILES_PROGRESS-1)) as divisor, i.e. it should replace the magic 15 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15563> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev