Follow-up Comment #5, patch #1574 (project freeciv): Yes, it seems to work very well with this version.
I can fix a couple of issues in the scenario, but it's just for demonstration/simple testing purposes. Now I'm working on making more stuff accessible -- right now we can't even check (efficiently) if there is a city on the tile we want to use or not. I'm soon ready to post some patches for lots of new Lua API stuff. Now we have some design issues. A /create command that creates a player without units is not so useful. How do we do to make this function/command useful by default? One option would be to make a 'created_player' script event. Instead of using a /lua newcomer(...) etc function, the ruleset can simply react to the 'created_player' event and do the set-up there. The default ruleset can give the player just the default startunits. Another option is to not make a /create command (while game is running), but just make it a Lua script action, we make create_player(..) that calls the player creation code you have written. That way, there is no way to create "empty" players by default.. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1574> _______________________________________________ Meddelandet skickades via/av Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev