Update of patch #1710 (project freeciv): Status: Ready For Test => In Progress
_______________________________________________________ Follow-up Comment #1: the veteran level is used for two different things: military units: battle experience (./server/unittolls.c:maybe_make_veteran()) settlers/workers: skill level (./server/unittolls.c:maybe_settler_become_veteran()) shouldn't this be two separate values as in 'veteran:military' (battle) and 'veteran:civil' (road, irrigation, ...)? A settler can survive an attack and be a veteran:military and, after lots of work, be also a veteran:civil. To keep only one value the flag 'NonMil' could be used to differentiate between both possibilities. This way ./server/citytools.c:do_make_unit_veteran() would only apply to military units (!NonMil). Thoughs? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1710> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev