Follow-up Comment #1, bug #16625 (project freeciv):

I am not really sure this is a bug. chat_msg_to_player() currently send a
message to all connections attached to a player and send a copy to the sender
(only the connection). Saving the message for the player would also include
the observers.

Anyway, something isn't totally logic there. Maybe the player message should
be sent as a copy to all connections attached to the sender, then your fix
would make sense. For the moment it doesn't for me.


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