Follow-up Comment #1, bug #16625 (project freeciv):
I am not really sure this is a bug. chat_msg_to_player() currently send a
message to all connections attached to a player and send a copy to the sender
(only the connection). Saving the message for the player would also include
Anyway, something isn't totally logic there. Maybe the player message should
be sent as a copy to all connections attached to the sender, then your fix
would make sense. For the moment it doesn't for me.
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