Follow-up Comment #10, bug #16625 (project freeciv):

There were still some oddities like if a player observer was sending a
message to a player, it was sending strange messages.

Changed the behaviour like:
* "->{dest} message" is sent to the sender connection.
* "{sender} message" is sent to the destination *connection*.
* "{sender -> dest}" is sent to all observers of the sender (if a player) and
the destination. It is a big improvement since observers don't receive
ambiguous messages like if they were playing themselves.
* "{sender -> dest}" is saved in the event cache. Unfortunately, there is no
way to determine if the connection is playing or observing when receiving the
cached event, so I avoided the usage of "->{dest} message" and "{sender}
message" here.

(file #10209)

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File name: trunk_chat_msg_to_player.diff  Size:2 KB


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