Follow-up Comment #13, patch #1391 (project freeciv):
> It looks great. Is there a way to keep borders out of the
> vision?
yes; see the help
> mapimg help
Available map image defintion options <mapdef>:
name default description
format gif image format ('gif', 'png', 'ppm', 'jpg')
show <value> all show players ('none', 'each', 'all', 'plrname',
'plrid', 'plrbv')
plrname <value> player name (if 'show=plrname')
plrid <value> player id (if 'show=plrid')
plrbv <value> player bitvector (if 'show=plrbv')
turns <value> 1 save each <value> turns (0 = no autosave)
zoom <value> 2 zoom factor (1 <= zoom <= 5)
map <map> cub definition of the map
The map string <map> can contain:
- 'a' show area within borders
- 'b' show borders
- 'c' show cities
- 'f' show fogofwar
- 'k' show only known terrain
- 't' full terrain
- 'u' show units
'k' and 'f' are only available if the map is drawn for one player
Examples:
'zoom=1:map=tcub:show=all:format=gif'
'zoom=2:map=tcub:show=each:format=png'
'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'
'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'
'zoom=1:map=t:show=none:format=jpg'
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