Follow-up Comment #5, bug #16429 (project freeciv): > In my case for trunk, it is a bit different. I have gave all > technologies to the players at start, so they have a big tech > upkeep, losing 1 tech per turn. When losing Railroads or > Bridge Building, it produces that error. Attaching savegame to > illustrate what I am saying.
This should be checked in ./server/techtools.c:player_tech_lost() line 616 ... I had to modify file #10221 to load it (remove the first option="" setting; see bug #16645). The attached patch fixes the bug. A call to player_research_update() was missing. I did not test the savegames listed in comment #0. (file #10231) _______________________________________________________ Additional Item Attachment: File name: 20100907-07-trunk-fix-tech-tree-after-a-tech-was-lost.patch Size:0 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16429> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev