Follow-up Comment #5, bug #16429 (project freeciv):
> In my case for trunk, it is a bit different. I have gave all
> technologies to the players at start, so they have a big tech
> upkeep, losing 1 tech per turn. When losing Railroads or
> Bridge Building, it produces that error. Attaching savegame to
> illustrate what I am saying.
This should be checked in ./server/techtools.c:player_tech_lost() line 616
...
I had to modify file #10221 to load it (remove the first option="" setting;
see bug #16645). The attached patch fixes the bug. A call to
player_research_update() was missing.
I did not test the savegames listed in comment #0.
(file #10231)
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Additional Item Attachment:
File name: 20100907-07-trunk-fix-tech-tree-after-a-tech-was-lost.patch Size:0
KB
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