Follow-up Comment #9, bug #16429 (project freeciv):
> I guess we're dealing with two separate bugs?
It seems to be. My patch solves the bug for trunk. I did not investigate the
original report. But perhaps an additional check if the tech is known could
help there? Are the techs split at civil war and the units are transferred
without a check if their activity is valid? Is player_research_update() run
for each player after the split?
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