Follow-up Comment #11, bug #16429 (project freeciv): > Sorry, but I really think your patch doesn't fix the problem > on trunk.
If you mean the bug raised by file #10221 it is fixed by the patch (file #10231), e.g. after applying the patch no error message occurs. Have a look into techtools.c:player_tech_lost() (line 616). There is a check for each unit if the current activity is still valid after a tech was lost. If not, the activity is cancelled and thus no error message by the sanity check. > The problem on S2_2 looks only linked with civil war. Maybe > there is problem or a delay in the transfer of the tech > between the players? This would mean, that the tech data of one player is updated to late => player_research_update() is not called at the right place. But for an activity to fail, the player has to lose a tech! _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16429> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev