Follow-up Comment #4, bug #16863 (project freeciv):
If I had to solve this I would first build a list of unique units from the
selection. Units that have different tiles, movement points, capabilities,
... Then goto needs to be compute only for those units. This could be still
improved by only using the fastest and slowest unit with comparable
capabilities on each tile.
Similary when moving units build the same list. Move all units on the list
visibly, then move all remaining units invisibily.
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