Follow-up Comment #5, bug #16863 (project freeciv):

> If I had to solve this I would first build a list of unique
> units from the selection. Units that have different tiles,
> movement points, capabilities, ... Then goto needs to be compute
> only for those units.

This the idea yes (code: comparing the pf_parameter).

> This could be still improved by only using the fastest and
> slowest unit with comparable capabilities on each tile.

I am not sure to understand this sentence, but I doubt this is a good idea.

> Similary when moving units build the same list. Move all units
> on the list visibly, then move all remaining units invisibily.

That's science fiction for the moment, as every unit is moved separately on
server side and the info is sent to the client.


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