Follow-up Comment #7, bug #15805 (project freeciv):
> Here's an editor-created savegame I've used for testing, with two cities
with different radii and numbers of build slots.
Yes, with the help of the editor on can create easily such savegames. Another
way is to start an autogame with the experimental ruleset. My default start
script reads:
rulesetdir experimental
hard
set topology WRAPX|WRAPY
set generator ISLAND
set size 1
set tinyisles enabled
set landmass 33
set aifill 5
set foggedborders enabled
set minplayers 0
set timeout -1
set migration enabled
set specials 500
set huts 250
set techlevel 50
set startu ccccwwwwxxx
set gold 5000
> It loads with trunk but not with S2_3.
This is due to the strick checkig if the savegame is OK for this freeciv
version. See also bug #17271.
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