Follow-up Comment #2, patch #2943 (project freeciv): > I did create a patch which removed x,y,nat_x and nat_y > alltogether from the tile struct.
Then how to you check if virtual tile is same as some real tile or another virtual tile? Just last week bugs caused by comparing pointers in such a case were fixed. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2943> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev