URL: <http://gna.org/bugs/?19540>
Summary: AI failing to cope with Shield2Gold? Project: Freeciv Submitted by: jtn Submitted on: Sun Mar 11 15:27:24 2012 Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: David Fernandez (bardo) writes in bug #17726 (comment 11 <http://gna.org/bugs/?17726#comment11>): I have been testing the AI with gold upkeep for some time (I find it very important to enjoy this game), and I always thought that the AI does not notice when his economy is breaking due to amount of units supported by gold. When I use Shield2Gold rule, I see continually AIs that lose his buildings and units due to low funds, when they could have avoided it by just increasing a bit the tax rates. I have not checked the code, but it looks like if AI is someway blind to bankrupt caused by Shield2Gold units. As cazfi pointed, it is possible to get a similar behavior (units changing from shield to gold upkeep under certain governments), by using "uk_shield, uk_gold and effects Unit_Upkeep_Free_Per_City and Upkeep_Factor", instead of Shield2Gold. And my surprise was that the AI seems to manage perfectly the economy with units supported by gold when I use uk_gold instead of Shield2Gold. I'd suggest to some coder to verify that units with uk_shield and Shield2Gold are taken into account by the AI the same way than units with uk_gold. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19540> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev