Update of patch #3320 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
Planned Release: 2.5.0 => 2.4.0,2.5.0
Summary: Add ai type argument to Lua create_player() => Add
ai type argument to Lua edit.create_player()
Follow-up Comment #2:
I looked at this because I thought it would be trivial. Of course it turned
out not to be entirely so, but I learned something relevant to 2.4.0.
* It turns out that our scripting arrangements don't support optional
arguments as I thought they did. So it's not possible to add arguments in a
* But! Some time in 2.4 development, a number of global functions were put in
the "edit" module, so create_player() becomes edit.create_player(). For
pre-existing functions a global wrapper create_player() was left behind (for
functions new in 2.4, only the new name is available, edit.climate_change()).
All this had completely passed me by.
* So, 2.4 is the natural point to add an extra argument -- the old name
create_player() won't take it, the new name edit.create_player() will.
Technically this is too late given file format freeze, but if we don't do it
now, we won't ever be able to, for script backward compatibility reasons.
Lots of words, small patch, which is attached. Will commit to S2_4 unless
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File name: trunk-S2_4-lua-create-player-ai-type.diff Size:3 KB
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