Follow-up Comment #5, bug #20062 (project freeciv): > I was watching this game in AI mode, and several turns before > this one the AI starts to lose money and it keeps the taxes to > 70% (max under monarchy) instead of switching to 70% gold, as > the aihand.c file is supposed to be designed.
One thing to remember when fixing this: It used(?) to be AI's biggest problem that it increase taxrate (=reduced sciencerate) when it was losing money. As it got positive balance, it was ready to build more buildings with high maintenance cost. Repeat. Have an AI with science rate 0% *and* losing money despite 100% taxrate. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20062> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev