On 2013 Jan 27, at 5:38 PM, Marko Lindqvist wrote: > This would weaken some of the existing concepts - sometimes > "happiness" rules even seem like "culture" rules under different name.
I think this is fine, at least until something better comes along. > Capturing cities with superior cultural influence > is the obvious solution, which many other games have also implemented, > but that wouldn't work well with our existing migration concept. Personally i find migration of population units to be an interesting idea, but unsatisfactory in execution. It tends to force 'large pox' to an extreme; before a city has been built up enough to attract foreigners it begins to cannibalize neighboring friendly cities. By the time it can bring people across the border it faces a challenge in feeding so many mouths. I can go ahead and build the Supermarket, but what then? After the enemy city has disbanded it leaves a ruin on the border; founding a new city there is of course useless. If i had annexed the enemy city instead it would help to push my border further out... > People are already moving to better place. Again, culture could > contribute to migration score, but it cannot replace it. > But there's one very simple solution. Let's not make culture to give > unrealistic bonuses to be used in a way to victory, but to be the > victory condition itself. Let's simply add optional victory condition > for cultural domination, and everyone has to build their culture at > least to prevent others from winning. I agree with that. sent from Lion Edison Carter: Security Systems has its tendrils into every element of our society - the government, our homes, the police, the courts - I'm not gonna spike this story just because it deals with dollar amounts beyond your comprehension! It's too important! Murray: ...cerebral... Theora Jones: Murray, we're trying to play this takeover as a threat to our average viewer. Nobody knows who's doing it. I mean, we all deal with SS every day - what if some really dangerous people got control of it? Murray: Who do you think controls it now? _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev