Follow-up Comment #8, patch #3384 (project freeciv):
I had a go with this on S2_4, and while workers do now run away from land
units unless accompanied by a bodyguard, workers on the coast are still
oblivious to a battleship sat next to them.
I think this is due to is_square_threatened() calling is_ground_threat().
Given that nothing else uses this function, perhaps it should be changed to
not care about the unit move type?
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