Follow-up Comment #9, patch #3384 (project freeciv):
> I think this is due to is_square_threatened() calling
> is_ground_threat(). Given that nothing else uses this function,
> perhaps it should be changed to not care about the unit move
To make it work well, a bit more work is needed. It should not abort work when
settler is not on the coast, but still the sea unit is within checked range,
or when sea unit is not able to coastal bombardment...
I'll leave that to future tickets (and probably TRUNK only). This already
fixed the biggest problem of pirates killing all the AI workers.
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list