Follow-up Comment #9, patch #3384 (project freeciv): > I think this is due to is_square_threatened() calling > is_ground_threat(). Given that nothing else uses this function, > perhaps it should be changed to not care about the unit move > type?
To make it work well, a bit more work is needed. It should not abort work when settler is not on the coast, but still the sea unit is within checked range, or when sea unit is not able to coastal bombardment... I'll leave that to future tickets (and probably TRUNK only). This already fixed the biggest problem of pirates killing all the AI workers. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3384> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev