Summary: Fast units avoid autoattack
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 28 Mar 2013 07:46:12 AM EET
                Category: general
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0



Turn autoattack setting from boolean to integer telling how fast & nontired
units autoattack is possible. Attack is possible against units that have at
most this setting * 1/3 movement left.
This can be used to give fast units some edge over slower ones. For instance
value 2 means that move rate 1 units (3 * 1/3) can always be attacked when
they have moved next to autoattacker, while move rate 2 units couldn't if they
use just their first movement point (6 - 3 = 3) to get there.

This patch is still missing handling of old savegames where setting was
boolean. This requires resolving of bug #20667 first


File Attachments:

Date: Thu 28 Mar 2013 07:46:12 AM EET  Name: AutoattackSlow.patch  Size: 3kB  
By: cazfi



Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to