Follow-up Comment #1, patch #3808 (project freeciv):
Rather than being an absolute measure of the ability of the threatening unit
to get away, could this be a measure of difference between threatening unit
and auto-attacking unit? For example, in the default ruleset, untired
Horsemen should clearly be able to dance away from even Riflemen, but an Armor
shouldn't be able to avoid an auto-attack Stealth Fighter. Roads are another
complicating factor: should an untired Cavalry be able to escape Alpine Troops
in unimproved terrain? How about if the road is only native to the
AutoAttacking unit?
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3808>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev