Follow-up Comment #1, patch #3808 (project freeciv): Rather than being an absolute measure of the ability of the threatening unit to get away, could this be a measure of difference between threatening unit and auto-attacking unit? For example, in the default ruleset, untired Horsemen should clearly be able to dance away from even Riflemen, but an Armor shouldn't be able to avoid an auto-attack Stealth Fighter. Roads are another complicating factor: should an untired Cavalry be able to escape Alpine Troops in unimproved terrain? How about if the road is only native to the AutoAttacking unit?
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