Follow-up Comment #3, patch #3808 (project freeciv): My apologies: I misunderstood the intent. My concern is that I would like autoattack to do *something*, even slow units autoattacking fast units. Not having autoattack happen mid-turn before the attacking unit actually attacks improves the tactical flexibility (one no longer needs to send defensively-oriented units to be attacked prior to calling in the cavalry, and may more quickly (and safely) infiltrate territory with spies). But in such a case, auto-attack should happen at the start of the new turn or during turn change, unless the faster unit has moved away during the original turn, otherwise it becomes easy to use a fast unit to attack during one turn, and then immediately retreat so that the autoattacking unit was unable to respond (even manually) (or just attack many times, given movement from two turns in which to do so, assuming enough is reserved to avoid the autoattack limit).
In the Fighter/Bomber case, allowing fighters to always autoattack means that bombers approaching cities with fighters would usually die. making bombing runs very expensive. Allowing autoattack only during turn change means that Bombers could safely overfly (well, adjacent) defended areas or safely drop their payloads, but having dropped bombs would be subject to retaliation (quite possibly dying), making bombers useful again, although perhaps still expensive against protected cities (as is the case in no-autoattack games where players cannot double-move either by agreement or use of phasemode to provide restrictions). With the current proposed implementation, it also significantly downgrades the functional manueverability of IgTer units: while they could outpace move_rate=2 units in many environments previously, and would sometimes be used in an Attack Fast manner, the move count reckoning would imply they were tired at 2/3 move, while in practice the unit has plenty of energy to go away if they had not intended to attack, or complete an attack within their turn rather than being used for siege. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3808> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev