Follow-up Comment #4, bug #20710 (project freeciv): We then agree that my patch is sufficient for S2_5 at least? I have some plans to make threaded AI generally to consider "more than one step" of improvements. Some groundwork for that has already been made, but I think we will see actual benefits only during 2.6 development. The idea here is that threaded AI is allowed to be more computationally expensive than classic ai as long as it happens midturn, not while human players are waiting ai to finish turn change activities.
As for avoidance of recursive code: We have nothing against it as long as you know what you're doing, and avoid very deep recursion. Here I check against infinite recursion (road A depending on B depending on A) and max depth is max number of road types. We've had problems with infinite recursion, and something like going through entire map by making recursive call for tiles neighbour tiles. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20710> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev