Update of bug #16383 (project freeciv):

         Planned Release:                   2.5.0 => 2.6.0                  

    _______________________________________________________

Follow-up Comment #20:

- Really prevent the move if no suitable road to travel found. It was falling
to default MR_OK after checking the roads
- Player notify text about the reason move failed

As this might need heavy adjustments later for special cases like attacks, and
this is more like new feature than extension to road/river type rework of 2.5,
I'm not targeting this to 2.6 only.

(file #17848)
    _______________________________________________________

Additional Item Attachment:

File name: CardinalRiverMoveRestrictions-2.patch Size:3 KB


    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16383>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to