Update of bug #16383 (project freeciv):
Planned Release: 2.5.0 => 2.6.0
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Follow-up Comment #20:
- Really prevent the move if no suitable road to travel found. It was falling
to default MR_OK after checking the roads
- Player notify text about the reason move failed
As this might need heavy adjustments later for special cases like attacks, and
this is more like new feature than extension to road/river type rework of 2.5,
I'm not targeting this to 2.6 only.
(file #17848)
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Additional Item Attachment:
File name: CardinalRiverMoveRestrictions-2.patch Size:3 KB
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