Follow-up Comment #6, bug #20595 (project freeciv):
For the case of wanting to build harsh condition maps, exposing
min_goodies_per_player from create_start_positions() as a configurable might
provide some reduction in the frequency of this error. This won't really help
with the too-cold problem, which runs into the rejection of all TT_NHOT tiles
in is_valid_start_pos(). While it might be possible to have logic that
analysed failure (perhaps changing some of the boolean values to return reason
enumerators, with some heuristics to use these reasons to report why there
aren't enough start positions), I believe this to be distinct from the case
where one intentionally wants poorer start positions (where one just adjusts
the minimum), and as such, probably deserves a separate ticket.
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