Follow-up Comment #6, bug #20595 (project freeciv): For the case of wanting to build harsh condition maps, exposing min_goodies_per_player from create_start_positions() as a configurable might provide some reduction in the frequency of this error. This won't really help with the too-cold problem, which runs into the rejection of all TT_NHOT tiles in is_valid_start_pos(). While it might be possible to have logic that analysed failure (perhaps changing some of the boolean values to return reason enumerators, with some heuristics to use these reasons to report why there aren't enough start positions), I believe this to be distinct from the case where one intentionally wants poorer start positions (where one just adjusts the minimum), and as such, probably deserves a separate ticket.
_______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20595> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev