Follow-up Comment #5, patch #4104 (project freeciv): > What would we (or ruleset authors) lose from this? The AI would lose ability to predict. You point out that clients have the same problem. Perhaps some mechanism to notify clients and the ai about Lua code could fix that? Adding a code analyzer to Freeciv is, IMHO, a bit excessive. Rule set authors can indicate that there exist a relationship between visible game state, invisible Lua code, and visible consequences. Data like scope, how accurate the information is, if the code being triggered is always good/sometimes good/sometimes bad/always bad, probability, client text and client icon may also be useful. I may be interested in planning and coding that in the future but for now I would like to focus on action enablers.
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