Summary: Check for AutoOnCityCenter extras in more
circumstances (not just gaining tech)
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sat Jan  4 19:59:34 2014
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 



Currently we only call upgrade_all_city_extras() when a player discovers a new
tech, and only for that player's cities, even though technically any
requirement could trigger a transition.
In other tickets, discussion has highlighted that we might want to do so in
other places:
* In patch #4405, I suggested that buildings (wonders) could trigger free city
extras. (Should this only check the current player, or all players?)
* In bug #21403, I wondered if city tile terrain change should trigger a
check, in case it causes a requirement for an AutoOnCityCenter extra to be

However, need to figure out the semantics of AutoOnCityCenter; see discussion
in bug #21403.


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