Follow-up Comment #5, bug #19589 (project freeciv):

I do not see it unrealistic if you think of tech upkeep as the bulbs needed to
keep the same technology level in every of your cities.

When you discover a primitive tribe, you automatically are allowed to build
your best units and buildings in that new primitive city, even when this city
does not produce any bulb nor has any library/university to keep this
knowledge.
As I see it, the more cities in your empire, the harder should be to keep the
same knowledge in all of them.

With my suggested tech style, if the tech upkeep is 5, it means that you waste
an average of 5 bulbs per city.
If you conquer a primitive city that produces 2 bulbs, then the rest of cities
must use part of their science resources (3 bulbs) to allow this new city to
take advantage of all the techs of your civilization.

I admit the main reason is the balance (I actully think the current tech
upkeep system is useless as a game rule), but I also think that my suggestion
would make the management of science resources a bit more realistic.

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  <http://gna.org/bugs/?19589>

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