Follow-up Comment #7, bug #22171 (project freeciv): > I know the classic ruleset has had work_raise_chance set in the > past, but has it ever been the case that it's had that and any > units that weren't NoVeteran? If not, we won't have any veteran > workers in savegames via that route.
That needs to be checked (I guess checking HEAD of each branch is sufficient). I think we used to have veteran settlers/workers that got movement bonus in supplied rulesets too, but it's possible that it has been the case in custom rulesets only. When was "NoVeteran" itself introduced? There might be savegames originally created when settlers lacked the "NoVeteran" flag simply because the freeciv engine didn't support it. I also think that in distant past settlers did gain veterancy by winning combat (as defender) like any other unit. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22171> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev