Follow-up Comment #9, patch #4936 (project freeciv):

4) Buildings
Lots of changes here, and all them look accurate to me, and very thorough.

Something that I noticed is that this ruleset includes more exceptions to the
general rules than I though. While I always liked simple rules that can be
easy to remember without the need to consult the help continually. I'll take
it into account for future patches.

I didn't like the way you described the defensive bonuses in these buildings:
Aqueduct, City Walls, Coastal Defense. Even when they look accurate once you
take into account the intrinsec bonus of the cities, the resultant numbers
sound too aleatory, and complicated to remember.

In freeciv, all bonuses given by buildings as %, are always summed to each
other (with no exceptions if I'm right): output, pollution, defense...
But reading the help, it sounds as if they were sometimes multiplied
("doubled", "halved"), and sometimes summed ("increased by 100%", "reduced by
50%").

I think it would be easier to learn to play this ruleset if the help would
always talk about increament or decrement of % bonus.
City Walls = +100% against land units
Coastal Defense = +100% against see units
Small City = +50% against land units.
Large City = +100% against land units and +50% against see units.

Anyway, thank you very much for this revision of the help, now it is much
better than my previous version. 

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Reply to this item at:

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