Follow-up Comment #2, patch #5875 (project freeciv):

>outpost 'hidden_by="fortress"
This would solve the graphical part, but I guess in game they would still be 2
different cummulative extras, with 3 possible values:
- fort alone (+50% defense)
- fortress alone (+50% defense and no killstack)
- fort + fortress (+100% defense and no killstack)

In this case, if the effects are cumulative, I think the gfx should be
cummulative too, in some way that you can differentiate visually a "fortress"
from a "fort + fortress".

However, I think it is better (and simpler) if the effect of the fortress
replaces completely the effect of the fort, so they can use 2 independent
gfxs. But when I try to use these conditions at same time (for the fortress):
reqs           =
    { "type", "name", "range"
      "Base", "Fort", "Local"
    }
conflicts      = "Fort"

then in game it is not possible to build it.

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Reply to this item at:

  <http://gna.org/patch/?5875>

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