Follow-up Comment #2, patch #5875 (project freeciv):
>outpost 'hidden_by="fortress"
This would solve the graphical part, but I guess in game they would still be 2
different cummulative extras, with 3 possible values:
- fort alone (+50% defense)
- fortress alone (+50% defense and no killstack)
- fort + fortress (+100% defense and no killstack)
In this case, if the effects are cumulative, I think the gfx should be
cummulative too, in some way that you can differentiate visually a "fortress"
from a "fort + fortress".
However, I think it is better (and simpler) if the effect of the fortress
replaces completely the effect of the fort, so they can use 2 independent
gfxs. But when I try to use these conditions at same time (for the fortress):
reqs =
{ "type", "name", "range"
"Base", "Fort", "Local"
}
conflicts = "Fort"
then in game it is not possible to build it.
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?5875>
_______________________________________________
Mensaje enviado vía/por Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev