URL:
  <http://gna.org/patch/?7079>

                 Summary: civ2civ3 - Disallow Triremes to navigate rivers
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: Sat 26 Mar 2016 08:26:25 PM UTC
                Category: rulesets
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

The ability of triremes to move on rivers introduces some exploits that I do
not know how to prevent:
1) It is possible to bypass the rule "slow invasion" by moving from ocean to
river.
2) It is possible to use chains of triremes to allow one unit to move an
unlimited number of tiles (along a river) in one single turn (by repeating
load-move-unload, load...)
3) Even without chaining, a unit can move in the same turn inside a trireme
and then continue his own movement along the river.
It feels like using twice the bonus to movement on river and it causes a lot
of micromanagement.

I think the bonus to movement by river is a good representation of sails being
used to move the units faster. I suggest to remove this capability of triremes
for good.



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File Attachments:


-------------------------------------------------------
Date: Sat 26 Mar 2016 08:26:25 PM UTC  Name: civ2civ3-trireme_river-S2_6.patch
 Size: 1kB   By: bardo

<http://gna.org/patch/download.php?file_id=27027>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?7079>

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