URL: <http://gna.org/patch/?7079>
Summary: civ2civ3 - Disallow Triremes to navigate rivers Project: Freeciv Submitted by: bardo Submitted on: Sat 26 Mar 2016 08:26:25 PM UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: The ability of triremes to move on rivers introduces some exploits that I do not know how to prevent: 1) It is possible to bypass the rule "slow invasion" by moving from ocean to river. 2) It is possible to use chains of triremes to allow one unit to move an unlimited number of tiles (along a river) in one single turn (by repeating load-move-unload, load...) 3) Even without chaining, a unit can move in the same turn inside a trireme and then continue his own movement along the river. It feels like using twice the bonus to movement on river and it causes a lot of micromanagement. I think the bonus to movement by river is a good representation of sails being used to move the units faster. I suggest to remove this capability of triremes for good. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sat 26 Mar 2016 08:26:25 PM UTC Name: civ2civ3-trireme_river-S2_6.patch Size: 1kB By: bardo <http://gna.org/patch/download.php?file_id=27027> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7079> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev