Follow-up Comment #9, patch #7079 (project freeciv): >Units transported by triremes sailing on a river loose all their move points ATM the trireme moves. Such feature would be an improvement, but it'd not prevent all the issues about transported units. For example, a unit does not require move points to be unloaded and loaded to other transport in the same river tile (or inside a city), so chained movement would be still possible.
Anyway, if the only purpose of triremes on rivers is to increase the movement of units, this can be simulated with the reduced costs of the movement along the river tiles, that requires much less micromanaging. The same than rails does not require a train unit in order to take advantage of the extra movement. >I attach a draft patch Now that I opened your patch, I'm not sure if it is worth to introduce a whole new unit class just for this purpose. >I vaguely wonder about doing something to weed out old Riverboat units, ... or giving them zero moves in the new ruleset but allowing them to be disbanded for production points I like how it sounds. An intermediate solution could be to decrease the movement points to 1 when on river, so it is not worth to use triremes further inland, but only near the coast. I'll test it. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7079> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev