Follow-up Comment #10, patch #7079 (project freeciv): >An intermediate solution could be to decrease the movement points to 1 when on river. After some tests, I see the same issues. It was not a useful idea.
>like adding a retirement effect that disbands them 10 turns after the old savegame is loaded We could use negative Unit_Recover to remove hit points to the new riverboat unit every turn. For example: ; 3 turns of lifetime outside cities (and no recover inside cities) [effect_riverboat] name = "Unit_Recover" value = -4 reqs = { "type", "name", "range" "UnitClass", "Riverboat", "Local" } _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7079> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev