Follow-up Comment #10, patch #7079 (project freeciv):

>An intermediate solution could be to decrease the movement points to 1 when
on river.
After some tests, I see the same issues. It was not a useful idea.

>like adding a retirement effect that disbands them 10 turns after the old
savegame is loaded
We could use negative Unit_Recover to remove hit points to the new riverboat
unit every turn. For example:


; 3 turns of lifetime outside cities (and no recover inside cities)
[effect_riverboat]
name    = "Unit_Recover"
value   = -4
reqs    =
    { "type", "name", "range"
      "UnitClass", "Riverboat", "Local"
    }



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