Hi Rugxulo, thanks for the nice feedback!

On 06/28/2014 03:30 AM, Rugxulo wrote:
> You mean interactive? Or just solvers? Or puzzle generators?

I mean interactive - ie. something you can actual play :)

> Why VGA? Granted, I know Mike Chambers ported Wolf3D to (very slowly!)
> run on 8086 too, but "most" 8086 users probably don't have VGA. Well,
> they probably don't even have CGA (...)

As Dennis already stated, the "run on a 8086" idea is more of a concept 
than a realistic production :P Meaning I find it retro-cool to do 
something that could run on a 1981 PC, but I actually don't expect 
anyone having such a vintage machine will bother running sudoku86...

About VGA - simply because I needed 256 colors to make sudoku86 look 
pleasent. But I do plan implementing CGA support soon (but it will be 
deadly ugly).

> My only complaint is lack of undo. Well, is there undo? Or hints? I
> can't seem to figure out if the right mouse button does anything or
> not.

Yes, it does. Using the right button you should be able to either undo 
your move (any move), or - if no move has been done - set a hint (see 
screenshots on the projects website - there are hints on almost every 
one of them).

If the right click doesn't work you, then it's clearly a bug (either in 
your mouse driver, or in sudoku86 - and I'd be thrilled to hear more 
about it offlist - especially what mouse driver you use).

Note, that if you are running DOSEmu there is a bug in its mouse 
emulation that I already described here:

http://sourceforge.net/p/dosemu/bugs/543/

As a workaround under DOSEmu, you could use "emumouse 3", and then use 
the middle button of the mouse. DOSemu seems to mismatch the mouse 
buttons in some weird way.

I tested sudoku86 also on DOSBox and a real PC, and it worked fine in 
both cases. Let me know :)

cheers,
Mateusz

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