CVSROOT: /home/cvs
Module name: freesci
Changes by: cvsuser 01/04/21 17:28:31
Modified files:
. : ChangeLog acinclude.m4 aclocal.m4 configure
src : main.c
src/engine : kfile.c kgraphics.c savegame.c
src/gfx/drivers: xlib_driver.c
src/include : midiout.h
src/scicore : resource.c vocab_debug.c
src/sound : midiout_ossseq.c midiout_win32mci.c
soundserver.c
src/win32 : freesci.dsp sciv.dsp
Added files:
src/win32 : usleep.c
Log message:
* Matt: Reimplemented #ifdef for win32/getopt.h
* Matt: support for usleep in usleep.c for Win32
* Matt: vocab_debug.c code defrobnications
* Matt: Removed warning regarding HQ1 not working and added pic_antialiasing
option recommendation in README.Win32
* (a) Removed full screen update after transition animations, fixed those for
animation granularities > 1
* Fixed XShm detection on non-gcc compilers
* Added left/right scrolling as transition animations
* ossseq now no longer tries to write to /dev/sequencer if it fails
(a) should help somewhat with performance.
New bugs:
#186 (3 general LSL3) In the first jungle scene (one to the right of the
platform the game stats on), Larry can walk through the bushes on the far
left
#187 (3 general HQ, SQ3) Depending on whether dynview collissions are
enabled, either the dragon breath is stuck in the HQ intro, or Roger can
move through the motivator in SQ3.
-- Christoph