Hmm. I have actually had no sound for quite some time (starting with like a 
build in early February). I did a clean CVS download just the other day and 
it still didn't work. I have tried both the win32e and win32p sound servers 
as well as all three midi devices I have:

1 - Santa Cruz DLS
2 - Santa Cruz External Midi (I have a MIDI daughtercard)
3 - Microsoft Software Synth

So I have tried all of those three in all different combinations with either 
the win32e or win32p servers and still only get a little audible "pop" upon 
initialization of freesci.

I haven't changed my sound drivers recently either & have had no other sound 
issues on my system.

Hmmm,
Chris

>I've had a look at both win32e and win32p sound servers. I'm not having any
>'no sound' problems using either server (which MIDI out device are you 
>using
>Chris?). win32e does have performance problems, but the only obvious thing 
>I
>can pin this down to is two extra if statements in do_sound(). Anyway, my
>next CVS commit should have some very minor (i.e. probably unnoticeable)
>performance improvements to win32e.
>
>Cheers,
>
>Alex.
>
>
>----- Original Message -----
>From: "Matt" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, March 17, 2002 7:26 AM
>Subject: [freesci-develop] Re: Error LNK2001: unresolved external symbol
>_soundserver_dead
>
>
> > On Sat, 16 Mar 2002, Chris Kennedy wrote:
> >
> > > Ahh cool. Got it up and running no prob -
> > >
> > > However - when I use the win32e sound server, I get no sound at all 
>and
>when
> > > I use the win32p sound server, I get a loud pop on launch (of any game 
>I
>use
> > > - SQ3, KQ1, etc) and then no sound.
> >
> > win32e soundserver isn't working well for me either, this is probably 
>due
> > to alex's recent changes. The loud pop is the PCM device being opened by
> > SDL even when it's not necessary. It would be nice for this to be
> > fixed/changed.
> >
> > So, sorry, but I don't have a solution.
> >
> >
> >
>
>
>


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