On 08/25/2014 08:01 PM, Steve Underwood wrote:

That's not naive. Its a correct analysis. However, it means you need
quite a bit of extra storage, the compute needed to catch up on
demodulation when that is possible, and the compute needed to run a time
scaling algorithm as you catch up at the output. Do you have those
resources?

Well, David showed in his video that the SDR1000 is only taking 50% of the CPU time to process during receive, which really beats the scary 90% he had in earlier tests. So, the processing power might be even be sufficient on that small a platform.

So, let's consider the storage. FDMDV_NOM_SAMPLES_PER_FRAME is 160, so the nominal amount of 16-bit audio samples for a single frame is 320 bytes of storage. We need a "few" samples to sync up. I don't know how many that is, but if it were 10, there would be 3200 bytes, and we can pad it by another frame to have some room for time skew and make it 3520. And there would be an increase in code size - we don't know how much yet.

Now, let's consider interpolation of the output audio to catch up in time and thus reduce latency. In order to make it simple and to save on computes, let's just decimate by throwing away 1 in every /n /samples. Until we listen to that we won't know how bad it sounds, but perhaps it isn't something anyone would notice. If it sounds bad, we might still have enough CPU left for a more complicated interpolation.

    Thanks

    Bruce
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