On 08/26/2014 12:21 PM, Bruce Perens wrote:
> Now, let's consider interpolation of the output audio to catch up in 
> time and thus reduce latency. In order to make it simple and to save 
> on computes, let's just decimate by throwing away 1 in every /n 
> /samples. Until we listen to that we won't know how bad it sounds, but 
> perhaps it isn't something anyone would notice. If it sounds bad, we 
> might still have enough CPU left for a more complicated interpolation.
Oh, we know how bad it sounds - awful. Time scaling voice is a well 
trodden path. You need to use an algorithm like PICOLA to achieve good 
quality.

Regards,
Steve


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