On 08/26/2014 12:21 PM, Bruce Perens wrote: > Now, let's consider interpolation of the output audio to catch up in > time and thus reduce latency. In order to make it simple and to save > on computes, let's just decimate by throwing away 1 in every /n > /samples. Until we listen to that we won't know how bad it sounds, but > perhaps it isn't something anyone would notice. If it sounds bad, we > might still have enough CPU left for a more complicated interpolation. Oh, we know how bad it sounds - awful. Time scaling voice is a well trodden path. You need to use an algorithm like PICOLA to achieve good quality.
Regards, Steve ------------------------------------------------------------------------------ Slashdot TV. Video for Nerds. Stuff that matters. http://tv.slashdot.org/ _______________________________________________ Freetel-codec2 mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freetel-codec2
