I can't help but wonder if this is related to sentiments like Justine's rejection of "natural" interfaces and conceptions of [ab|mis]use? My first bad reaction to machine/software was when I tried to play one of the Dark Souls games <https://en.wikipedia.org/wiki/Dark_Souls> for the first time. There are some instructions in the form of a tutorial area, but nothing like the way games used to be ... like with a whole instruction manual on how to play. Maybe if the interface is *natural enough*, then it's likable. But if it's just a tad less than natural, then it makes you nauseous ... like how VR affects some people ... or like a psychopath who hasn't quite learned how to mimic normies' emotional affect.
On 1/21/21 9:23 AM, Steve Smith wrote: > I wonder how much lead time went into making this series of fakes wandering > the uncanny valley between shallow and deep fake? > > Na Na Na Na, Goodbye - Kimmel > <https://www.youtube.com/watch?v=DZqu8ojifhU> > > This class of "magic" will be for the current children growing up what the > elders here experienced with the classic production of Wizard of Oz when it > shifted abruptly from BW to Technicolor as Dorothy emerged from her > Tornado-House in Oz. Or perhaps the well executed insertion of Forrest Gump > into various bits of historical footage from the 60's (auspiciously his > speech at the DC Mall during the Vietnam Protests). Or perhaps the Toy Story > experience as a feature 3D animated movie. Or maybe the integration of live > and 2D/3D animation in Roger Rabbit or Howard the Duck > <https://www.youtube.com/watch?v=2mz3oytpugs>. > > All *exploiting* the uncanny valley whilst exploring it. -- ↙↙↙ uǝlƃ - .... . -..-. . -. -.. -..-. .. ... -..-. .... . .-. . FRIAM Applied Complexity Group listserv Zoom Fridays 9:30a-12p Mtn GMT-6 bit.ly/virtualfriam un/subscribe http://redfish.com/mailman/listinfo/friam_redfish.com FRIAM-COMIC http://friam-comic.blogspot.com/ archives: http://friam.471366.n2.nabble.com/
