I can't help but wonder if this is related to sentiments like Justine's 
rejection of "natural" interfaces and conceptions of [ab|mis]use? My first bad 
reaction to machine/software was when I tried to play one of the Dark Souls 
games <https://en.wikipedia.org/wiki/Dark_Souls> for the first time. There are 
some instructions in the form of a tutorial area, but nothing like the way 
games used to be ... like with a whole instruction manual on how to play. Maybe 
if the interface is *natural enough*, then it's likable. But if it's just a tad 
less than natural, then it makes you nauseous ... like how VR affects some 
people ... or like a psychopath who hasn't quite learned how to mimic normies' 
emotional affect.

On 1/21/21 9:23 AM, Steve Smith wrote:
> I wonder how much lead time went into making this series of fakes wandering 
> the uncanny valley between shallow and deep fake?
> 
>     Na Na Na Na, Goodbye - Kimmel 
> <https://www.youtube.com/watch?v=DZqu8ojifhU>
> 
> This class of "magic" will be for the current children growing up what the 
> elders here experienced with the classic production of Wizard of Oz when it 
> shifted abruptly from BW to Technicolor as Dorothy emerged from her 
> Tornado-House in Oz.   Or perhaps the well executed insertion of Forrest Gump 
> into various bits of historical footage from the 60's (auspiciously his 
> speech at the DC Mall during the Vietnam Protests).  Or perhaps the Toy Story 
> experience as a feature 3D animated movie.   Or maybe the integration of live 
> and 2D/3D animation in Roger Rabbit or Howard the Duck 
> <https://www.youtube.com/watch?v=2mz3oytpugs>.  
> 
> All *exploiting* the uncanny valley whilst exploring it. 


-- 
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